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- Path: fizban.solace.mh.se!usenet
- From: "Bj÷rn Hagstr÷m" <ping9514@ntostud.mh.se>
- Newsgroups: comp.sys.amiga.misc
- Subject: Re: DOOM with Breathless engine?
- Date: 15 Jan 1996 05:38:20 GMT
- Organization: Solace Computer Club, Sundsvall, Sweden
- Message-ID: <4dcp8c$nir@fizban.solace.mh.se>
- References: <30f565f7@cu-amiga.demon.co.uk> <4d8ps9$epl@fizban.solace.mh.se> <65641128%agos001@pn.itnet.it>
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-
- "Stefano Agostinelli" <agos001@pn.itnet.it> wrote:
- >Bj=F6rn Hagstr=F6m wrote in comp.sys.amiga.misc about "Re: DOOM with Breat=
- >hless
- >engine?":
- >> The ab3d engine can do more than the one in doom. Just look at the water
- >> effects and the multilevel possibility. (Don't reply to this if you don'=
- >t get
- >> what multilevel I'm talk about, just think again.). AB3d has looks like =
- >shit
- >> (ab3dse will look better. Much better) but it has a very advanced engine=
- >.
- >
- > Can you tell something more about ab3dse? Will it support gfx cards?
-
- Check: http://www.team17.com for some info on ab3dse.
- or : http://www.medio.mh.se/~orgin for some snapshots.
-
- >
- >> Btw. The breathless engine cannot do walls in different angles. So no do=
- >om in
- >> breathless engine.
- >
- > Breathless doesn't use non-perpendicular walls,but that does not lead
- > necessarely to conclude that it doesn't use BSP trees.
-
- So ?? What does that has to do with what I wrote ?
-
- /BH.
-
-